Scenarios

 

Scenarios:

 

Scenario Cards will be used.

  • Each player will be given 12 scenario cards at the start of the tournament.
  • Each scenario card may only be used once for the entire tournament.
  • Scenario Cards are revealed by opponents at the same time prior to choosing table sides.
  • Up to 3 Battle Points are awarded to players for each Scenario Card.

 

When a Scenario Card is revealed, the objectives apply to BOTH players.

 

Scenario Cards:

______ 1) The King Arthur’s Challenge:  Seat at the Round Table

Use the “Dominate” scenario from the main rulebook. For this scenario the Knight Champion is worth 3 unit strength instead of 1. Winning this scenario is worth 1 Battle Point. If you have 50% more Unit strength rounded up than your opponent, you gain an additional 1 BP.  If you have your Knight Champion in the Dominate circle at the end of the game and prevent your opponent’s Knight Champion from ending the game in the Dominate circle, you get 1 BP.  If both players choose this card, the BP’s are doubled.
______ 2) Challenge of Sir Bedivere: Leave Them Leaderless

Kill your opponent’s Knight Champion and other heroes. For the first hero killed, you receive 1 Battle Point. The Knight Champion is worth an additional 1 BP. The FIRST player to remove ALL opposing heroes from the game receives a total of 3 BPs. If the Knight Champion leaves the table via the Send the Messenger scenario, the Knight is still considered to be alive.  If both players choose this card, double the battle point bonuses.

 

______ 3) Challenge of Sir Lancelot: Gut Their Army

Your opponent must tell you which 3 units are their highest point cost units. If multiple units qualify due to the same point cost, the opposing player must designate which units apply to this scenario prior to deployment.  Killing one of these units is worth 1 Battle Point. Killing all three units is worth 1 BP. Preventing your opponent from killing more than one of these units in your army is worth 1 BP.  If both players choose this card, double the battle point bonuses.

 

______ 4) Challenge of Sir Percival: Send the Messenger

The knight champion carries the “Message” for the duration of the game. The Knight Champion may NOT Move At the Double. If the Messenger ends the game fully on the opponent’s table half, you receive 1 Battle Point. If the Messenger successfully delivers the message by touching the opponent’s table edge, the Knight Champion is removed, your opponent does not score any Kill points for killing him if applicable, and you receive 2 BP’s instead of 1.  If you kill your opponent’s Messenger, you receive 1 BP.  If both players choose this card, double the battle points awarded.

 
______ 5) Challenge of Sir Geraint:  Pillage!

Use the “Pillage” scenario from the Main Rulebook. Use 3 objective markers and the player who revealed this Command Card places 2 tokens and their opponent places 1 token prior to rolling for table sides. Alternate placing tokens starting with the player who revealed this card. If both players revealed this scenario, then each player places 3 objective markers and roll off to see who places the first token.  You gain 1 Battle Point for each marker controlled at the end of the game.

 

______ 6) Challenge of Sir Gawain: The Field is Mine!

Use the “Control” scenario from the Main Rulebook. You get 1 Battle Point if you control 2 or more zones at the end of the game, 1 BP if you WIN the scenario, and 1 BP if you control the center square on your opponent’s half of the table AND they DO NOT control your center square. If both players choose this card, double the BPs awarded.

 

______ 7) Challenge of Sir Galahad: Partake of the Holy Grail

Use the “Loot” scenario from the Main Rulebook. Each player secretly designates one of the tokens as their Holy Grail prior to deployment. You score 1 Battle Point for winning the scenario. If your unit is holding YOUR secret Holy Grail at the end of the game you earn 1 BP. If you prevent your opponent from holding their Holy Grail, you earn 1 BP. If both players choose this card, double the battle point bonuses.

 

______ 8) Challenge of Peasants!

Use the “Kill” scenario from the Main Rulebook with the following exception. Instead of calculating unit values based on point cost, calculate based on Unit Strength. You earn 1 Battle Point for destroying a unit in your opponent’s army that is equivalent with their highest Unit Strength value.  You also receive 1 BP for winning the scenario based on Unit Strength, and 1 more BP for destroying double or more Unit Strength, rounded up, than your opponent destroyed of yours. If both players choose this card, double the Battle Point bonuses.

 

 

______ 9) Challenge of Sir Garreth: Save the Damsel

Place a single Loot token in one of your units which follows the Loot rules from the Main Rulebook. The token represents the Lady of your Knight Champion. If you control your token at the end of the game, you earn 1 Battle Point. If you control your opponent’s token, you earn 1 Battle Point. If you control both, you earn 1 BP. If both players choose this card, double the battle point bonuses.

 

______ 10) Challenge of Sir Tristan: Show Them Mercy

Your opponent must tell you which 3 units are their lowest point cost units. If multiple units qualify due to the same point cost, the opposing player must designate which units apply to this scenario prior to deployment. Killing one of these units is worth 1 Battle Point. Killing all three units is worth 1 BP. Preventing your opponent from killing more than one of these units in your army is worth 1 BP. If both players choose this card, double the Battle Point bonuses.

 

______ 11) Challenge of Merlin: Merlin’s Duel

The Knight Champion gains Lightning Bolt (4). If you score at least 1 wound on any Non-Individual unit with this spell, you earn 1 Battle Point. You earn 1 BP if you cause at least one wound with the spell on your opponent’s Knight Champion and/or cause a Barkskin token to be removed with this spell. You earn 1 BP if you cause more wounds with this spell than your opponent by the end of the game. If both players choose this card, double the battle point bonuses.

 

______ 12) Challenge of Sir Lamorak: Let the Joust Begin!

Use the “Invade” scenario from the Main Rulebook. For this scenario the Knight Champion has Unit Strength 2. You receive 1 Battle Point for having your Knight Champion fully on your opponent’s side of the table. You receive 1 BP for preventing your opponent’s Knight Champion from ending the game on your side of the table.  You earn 1 Battle Point for winning the scenario.  If both players choose this card, double the Battle Point bonuses.